Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 15-12-2006 , 08:51 AM
JosiahBrooks's Avatar
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Join Date: Dec 2006
Location: australia
Posts: 62

textures matching parts of UV's

hey guys. i finally got a texturing proggy i like (bodypaint), the only problem im having is this:

when i paint on textures on one UV (IE the back) and the same texture on another ares (Ie the front torso/arm) the textures do not meet up and there is a distinct line between them all.

any ideas?
PLZ relpy with comments

heres a pic:
user added image

# 2 15-12-2006 , 09:41 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
As I posted in your other thread, your Uv map is not constant so your have different checker scles, therefore the same texture is different sizes


"No pressure, no diamonds" Thomas Carlyle
# 3 15-12-2006 , 10:46 AM
JosiahBrooks's Avatar
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Join Date: Dec 2006
Location: australia
Posts: 62
how do i fix the uv map?
is there a way to just match up the texture another way?

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