Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 01-01-2007 , 02:06 AM
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Join Date: Jan 2006
Posts: 52

More than one object matches name?!

I think I figured out how to *fix* it, but I was wondering if anyone knows how I *did* it so I don't do it again.

I was trying to convert a bunch of objects at once to subdivs, from polygons, and it gave me the message "Error: more than one object match name." I did a lot of duplicating before this, so I thought that was probably the cause somehow.

Any idea what I did?

Thanks all!

# 2 01-01-2007 , 12:29 PM
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Join Date: Dec 2004
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It is legal in Maya to have multiple DAG nodes with the same name so long as they don't have the same parent node.

I know duplicating does this. For example if you:
- create a cube called pCube1
- group it under group1
- open the outliner and pick group1
- Edit->Duplicate

In the outliner you will see group1 and group2. Both nodes will have a child called pCube1.

Off the top of my head, I haven't run into any other tools that re-use names like this.

# 3 02-01-2007 , 12:54 AM
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Thanks for the advice!

# 4 02-01-2007 , 01:07 AM
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Would I have had to specifically select in the duplicate menu for the duplicate to be a parented? So I can avoid it? Also, is there any way quicker than remaking and re-duplicating the objects? Can I mass rename quickly or something?

Thanks!

# 5 02-01-2007 , 01:55 AM
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Just make sure when you duplicate, you have "Assign Unique names" turned on.

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