This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am working on an avatar, I have duplicated it and make some transformations in the face, that is fine, the fisrt time it works correct, the second time that I do the same (duplicate the original, make the transformations) I try to create a blendshape and then I get the error " No deformable objects selected" .... and it happens always in the second try.
What can I do in order to avoid this error ?? the problem is that I dont get it when I create a blendshape the first time, it only happens when I use the second copy of the avatar.
The best way to create blendshapes, is to first make all the expressions and /or phonemes (e, o,m etc.) then select all of them and as last your original head(blendtarget).
and then hit the create blendshape button
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