Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-05-2007 , 02:20 PM
Registered User
Join Date: Nov 2006
Location: Denmark
Posts: 15

Blendshapes trouble

Hello there,

I am working on an avatar, I have duplicated it and make some transformations in the face, that is fine, the fisrt time it works correct, the second time that I do the same (duplicate the original, make the transformations) I try to create a blendshape and then I get the error " No deformable objects selected" .... and it happens always in the second try.

What can I do in order to avoid this error ?? the problem is that I dont get it when I create a blendshape the first time, it only happens when I use the second copy of the avatar.

# 2 01-05-2007 , 11:48 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
The best way to create blendshapes, is to first make all the expressions and /or phonemes (e, o,m etc.) then select all of them and as last your original head(blendtarget).
and then hit the create blendshape button

good luck

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads