Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-07-2007 , 06:54 AM
tvholicjames's Avatar
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Location: Connecticut
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Subsurface Scattering Thickness Problem

Ok, here is the picture with the default settings after i put on all the correct nodes and lights.

As you can see in the wireframe, this tart crust has 4 walls.

I am doing something wrong right? I am supposed to see a bit of noise...but I couldn't.

The question is how to how to get light through more than 2 walls of geometry?

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