Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-08-2007 , 05:47 PM
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I want my character to reflect image plane

I have here my bullet. I have an image plane of an island. I want the bullet to reflect the island when I render it, so it looks realistic. How do I do this? Ty.


Last edited by dont_be_ss; 13-08-2007 at 08:30 AM.
# 2 08-08-2007 , 05:52 PM
Jr.Who
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Check under the plane’s attributes, then check under render stats, and uncheck everything, but Visible in Reflections and Visible in Refractions.
user added image

# 3 08-08-2007 , 05:53 PM
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Kk, You sure that works??

# 4 08-08-2007 , 05:55 PM
Jr.Who
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It should. Just try it out!
user added image

# 5 08-08-2007 , 06:03 PM
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Thanks mate user added image

# 6 13-08-2007 , 08:14 AM
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Didnt work user added image

# 7 13-08-2007 , 09:38 AM
Jr.Who
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Did you use an HDRI?

# 8 13-08-2007 , 10:17 AM
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also try using a blinn shader and mess around with the reflections

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