Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 08-10-2007 , 02:03 PM
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Split tool doesn't split

I have a problem with 'split polygon tool':
when attempting to split multiple(more then one, see attached image) faces at once it does nothing.

In the project I attempt to module a polygon pillar, and I tried to create a square on it's top using the 'split polygon tool'(see attached image).

The tool's settings:
devisions: 1
smoothing angle:0
split only from edges: Y
use snapping points along edge: Y
number of points:1
snapping tolerance:100

I'm using Maya 8.5
CPU:Intel Pentium 4 2.60GHz
RAM:512MB
Graphics card:ATI Radeon 9550

Any help would be appreciated. Thanks in advance,
Benny

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# 2 08-10-2007 , 02:40 PM
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make sure you make click to add a point at every line, otherwise it cant work.


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# 3 08-10-2007 , 03:00 PM
Jr.Who
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Joopson’s correct. They fixed it in 2008, but for 8.5 you can use the cut faces tool.

# 4 08-10-2007 , 06:01 PM
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Originally posted by Joopson
make sure you make click to add a point at every line...

What do you mean by that?

# 5 08-10-2007 , 06:37 PM
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like this:

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# 6 08-10-2007 , 07:04 PM
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Originally posted by Joopson
like this:

Do you mean I should select each face's edges individually?
If so, can I make the line align with the axis? because I need the line to be straight (see attached image above).
Or is there another way I can make it stretch straightly?

# 7 08-10-2007 , 07:07 PM
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yes.
and to make the line straight,

i just go into the top view and make it so the line isn't crooked.
-Andy


Environment Artist @ Plastic Piranha
www.joopson.com
# 8 08-10-2007 , 07:12 PM
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Thanks for the advice.
But...

Originally posted by Joopson

...and to make the line straight,

i just go into the top view and make it so the line isn't crooked.
-Andy

That seems like a primitive and inaccurate methoduser added image.
Does someone has a better idea to making the line straight?

# 9 08-10-2007 , 07:56 PM
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no, there is no other way.

but its not inaccurate, because when the line is crooked, it is made out of several straight lines, when its straight, it looks like just 1 straight line.


that may not make sense, but try it.


you will see what i mean


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# 10 08-10-2007 , 08:03 PM
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here is a comparison picture.

the first vertical line (on the top) is crooked. the bottom one is straight.

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# 11 08-10-2007 , 11:31 PM
Jr.Who
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If you want it accurate, you can do an edge loop split.

# 12 09-10-2007 , 03:52 AM
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I guess I don't have much choice, Thanks anyway.
Benny

# 13 09-10-2007 , 04:18 AM
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I didn't notice the last post...

Originally posted by Jr.Who
...you can do an edge loop split.

Whats an edge loop split?
EDIT: Do you mean 'Insert Edge Loop' tool? Because I didn't find a way to make it stretch a straight line...


Last edited by BennyK; 09-10-2007 at 04:52 AM.
# 14 09-10-2007 , 07:26 AM
Jr.Who
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Originally posted by BennyK
I didn't notice the last post...

Whats an edge loop split?
EDIT: Do you mean 'Insert Edge Loop' tool? Because I didn't find a way to make it stretch a straight line...

Oh, LOL, now that I think about what I said, I’m wrong. You want to use the cut faces tool instead.

# 15 09-10-2007 , 10:35 AM
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Originally posted by Jr.Who
... You want to use the cut faces tool ...

It isn't very accurate too (I cant snap to a second point).
I ended up moving vertices.
Thanks anyway,
Benny

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