Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 10-11-2007 , 02:31 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895

Texture prob

I am working on a model in zbrush but when I imported it back into maya to render I noticed a problem. When I divide my model the uv layout is spliting up.

Please let me know how I can fix this.

Thanks,

Leon

Attached Thumbnails
# 2 10-11-2007 , 02:37 PM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895
It's ok I was being a spaz and had smooth uv's turned on.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads