However, the model with the baked textures doesn't look like it should add all. The shadows are 100% black and it's overlit. If I do a Occlussion baking it works fine (just the occlussion). So does the "light and color" option doesn't give a crap about the physical sky, final gather settings etc.? And what's the solution? To render EVERYTHING into the textures in one go?
I would recommend baking things one pass at a time because that gives you the greatest flexibility to work with them in photoshop and combine them together to get good results
It should, atleast in m experience using render passes. However I have never baked textures, but the render passes function should still work the same.
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