Problems with High Res Texture Baking
I've run into a pretty annoying problem when trying to bake some lighting onto part of a model. Using Maya 6.5 and software rendering with a dome lighting setup.
The Convert to File Texture option isn't allowing me to output any textures over 1024x1024. That wouldn't be a problem, but the baked textures have highly visible seams when on the model, because it's painting inside of the UV's and not extending beyond them (Fill Seams is turned on). It should be noted that this part of the model uses a pretty small part of the UV space, since the rest is pretty full.
I was hoping to render the texture in higher res to make fixing that by hand easier, but when I click Convert nothing happens. Anybody know a work-around for this? Or even a way to make the baking extend beyond the UV's by a few pixels?
Thanks for any help
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