Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 14-07-2008 , 05:29 PM
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Join Date: May 2006
Location: Hastings UK
Posts: 895

joint parent problem

for some odd reason my joints are in a transform node in the outliner that I cannot remove them from. Does anyone know how I can fix this since I cannot use it in its current state in motion builder as the joints are not parented correctly.

Thanks,

Leon

# 2 06-08-2008 , 01:19 AM
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
if you scaled the hierarchy under a group node, then I am afraid it is impossible to get this topNode lost. if you find a way don´t hesitate to tell me how you did it (not in case you just gave the rootbone the same scaling values then the groupNode has user added image )

but -

you can move the bones around (using MMB) inside the group at any time. and if I am not wrong MotionBuilder doesn´t have a problem importing hierarchies with a null group on top of all.


everything starts and ends in the right place at the right time.
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