# SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Fixing the rotation centre
 Register FAQ Members List Calendar Mark Forums Read

 09-08-2008, 11:14 PM #1 Rollie Registered User   Join Date: Aug 2007 Location: Wellington Posts: 34 Thanks: 0 Thanked 1 Time in 1 Post Fixing the rotation centre Hey forum, I've been working more on this reverse bungy slingshot ride lately and I'm now modeling the very shack that I sit in while modeling (really makes it easier to model ) The shack stands next to the towers and is pivoted slightly outwards from the tower, like this: The trouble is that now that I have rotated and combined/seperated the objects within, it's made the centre of rotation very off, and mirroring geometry, as you can see in the picture, is no longer aligned and will make the process take much longer with little accuracy to the real model. I know to hold down D will bring up the object's centre point, but how can I rotate and manipulate it so it's on the same rule as the world? Oh and yes I have tried to change the tool's settings to world, but it's thinking the world is pointing in that direction, instead of the other. Halp __________________ 'Sup Jono.
 10-08-2008, 06:43 AM #2 Chirone Subscriber     Join Date: Dec 2007 Location: NZ Posts: 3,125 Thanks: 11 Thanked 147 Times in 143 Posts wait... you used mirror geometry for that? i just tried to duplicate what you've done to see if i could find out an answer if you used mirror geometry then it's expected to result like that, because mirror geometry only mirrors in the x y or z axis (i think) it appears, at least on my end, that you can do this if you play with the pivot point and use duplicate special and play around with which diretion its duplicating in then you'll get what you're wanting and just combine and merge verticies if need be __________________ that's a "Ch" pronounced as a "K" Computer skills I should have: Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
 10-08-2008, 06:59 AM #3 arran Registered User     Join Date: Dec 2005 Location: Brooklyn, NY Posts: 3,708 Thanks: 0 Thanked 9 Times in 9 Posts to center the pivot point just go to modify>center pivot. to manually move the pivot, select the object and press insert, then just move it wherever you like. you can also hold down v to snap to vertices and x to snap to the grid. __________________ arran3D arran3D blog
 10-08-2008, 10:42 PM #4 Rollie Registered User   Join Date: Aug 2007 Location: Wellington Posts: 34 Thanks: 0 Thanked 1 Time in 1 Post Nono, I understand all the ways to manipulate the placement of the pivot point, but I need to know how to rotate the pivot so it's normal, because the X and Z axis don't move along a straight line anymore. Here's another screen See that? I tried rotating it to see if the pivot changes with it, but it doesn't. Shit I think I have to model the office all over again __________________ 'Sup Jono.
 10-08-2008, 11:19 PM #5 Chirone Subscriber     Join Date: Dec 2007 Location: NZ Posts: 3,125 Thanks: 11 Thanked 147 Times in 143 Posts wait... so you are trying to MOVE the object after the rotation? in that case just use freeze transformations. i think its under the modify menu item. it resets all your transformations to 0, so its like starting out with a fresh new piece of geometry or you could just bring up the attribute editor for the move tool __________________ that's a "Ch" pronounced as a "K" Computer skills I should have: Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
 11-08-2008, 01:31 AM #6 BennyK Registered User     Join Date: Oct 2007 Location: IL Posts: 738 Thanks: 0 Thanked 3 Times in 3 Posts Have you tried to reset the move tool? deleted history + freezed transformations? If that doesn't work try to duplicate it under Edit>Duplicate Special with 'World' selected in the 'Duplicate under:' check box, and see if the new object has this problem(It's somehow related to groups and connections). This kind of problems often happens to me but I cant seem to have a specific way of getting rid of it. Benny __________________ When in doubt, delete history and freeze transformations. My latest snake game (Requires DirectX9 SDK and Framework)

 Thread Tools

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts vB code is On Smilies are On [IMG] code is On HTML code is Off

## \$34

Month-to-month billing
 \$34/month Unlimited access to all videos Project files to download Easy to cancel at anytime

## \$87

Billing every 3 months
 \$29/month Unlimited access to all videos Project files to download Easy to cancel at anytime Save \$5 per month or \$15 in total compared to monthly billing with this package.

## \$288

Billing every 12 months
 \$24/month Unlimited access to all videos Project files to download Easy to cancel at anytime Save \$10 per month or \$120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.