Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 28-10-2008 , 03:03 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Cheers mate. I'm actually feeling rather good about it. I mean the texture doesn't have to be ultra detailed cos the geometry helps me out partly on that front.

user added image


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 17 28-10-2008 , 03:04 PM
Sicky's Avatar
Subscriber
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
itll look sweet anyhow maybe mr lucas will be snappin ya up for the next clonewars lol

# 18 28-10-2008 , 05:17 PM
zico_samagoria's Avatar
Registered User
Join Date: May 2007
Location: Egypt
Posts: 129
good job artist ... i like this technique in texturing and using it instead of modeling every peace of detail


You Deserve
# 19 28-10-2008 , 11:27 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Good to see you back Tim, looking nice


"No pressure, no diamonds" Thomas Carlyle
# 20 29-10-2008 , 01:47 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Thanks all.

It's good to be back. That's why I love this place, all the people here are so helpful and I feel so welcomed all the time.

Another reason why I have decided to texture this model is that I am having a bit of trouble texturing Kurt's Oliphant in Zbrush (again for this new showreel).

So I either had the choice of getting frustrated that it wasn't going well and wait for the Zbrush forums to help me out or to start working on something else.

So when I reach a problem with one I move onto the next so I am always doing something productive.

But that all might change with Red Alert 3 coming out tomorrow user added image

I will have a new shot before then I promise.

Also while I have a bit of your attention. I have ventured into the realm of the video blog. Don't worrie, there is only one photo of me and future one's won't be as long as 7 minutes.

I mainly made it for friends I have that are far away (and are too lazy to read on Facebook).

Catch you round.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 21 29-10-2008 , 02:29 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
good to see you back on simplymaya mr livid - looking forward to finally seeing this thing textured.

it's getting about time for that election... user added image

# 22 29-10-2008 , 03:25 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Its going to be interesting regardless.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 23 29-10-2008 , 05:29 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Ok, so as promised he is the latest picture.

Simple lighting is applied.

As you can see I have just mapped the uv's and applied a basic lambert with just the colour channel mapped to a hull texture. I am pleased with the texture itself however as usual I don't like the interaction between the different bit's of geometry.

My method is to get the colour looking right and then start on the bump while also making the colour look more metalic.

The good thing about the Star Destroyer is that while you can imagine that theses things have been out in space for years they still look good for it so hopefully a simple(ish) bump map will be all that's needed to make this things look right.

We will have to see when I get that far.

I'm warning you with peace and love user added image

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 24 29-10-2008 , 05:31 PM
Sicky's Avatar
Subscriber
Join Date: Oct 2004
Location: Nottingham , UK
Posts: 168
as always that looks well tight excellent work tim

# 25 29-10-2008 , 10:33 PM
lealar's Avatar
Registered User
Join Date: Mar 2006
Posts: 296
So absolutely nice work, and hope more keep up!
user added image

# 26 31-10-2008 , 04:29 PM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
So what I have been up since the last post is working on some of the smaller bits.

I made a stock of about 3 procedural textures. Went around and softened some of the normals because some of the bits needed and then started applying some of the textures.

For some of the bigger bits I will go and give them unique textures but at the moment I haven't go there.

Nearly time to start making it look more like a metal object.

I'm on a series of night shifts so im not sure how much I will get done during that period but after that I am off for 5 days so it will be Maya overdrive.

user added image

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 27 09-11-2008 , 03:27 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Hello gang. I have a few more stills for you.

I have been a bit ill lately so haven't had time to do as much as I would have liked.

I am also tempted to do a little more on my other WIP with is adding more detail to Kurt's Oliphant using Zbrush.

That can be found here is your interested

I have nearly finished the colour so will soon be in a situation where I can start adding the bump etc.

I also been doing my second Maya Diary.

Cheers

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 28 09-11-2008 , 03:30 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Sorry about the previous size?!

Attached Images

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 29 09-11-2008 , 03:31 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Final picture for now ...

Attached Images

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 30 20-11-2008 , 10:03 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
OK, so I think I have finished the engine section. So I will post a couple of images showing that.

I have added a bump map as well but as always I welcome your comments to make this as good as it can be.

One other thing. I am getting the following error when I have the main section displayed.

// Warning: Failed to open texture file E:/Media/Maya Files/Projects/Star_Destroyer/textures/MAIN-HULL.jpg //
// Error: Free memory is low. Memory exception thrown //

Now I know MAIN-HULL.jpg is quite high res but I have rendered it before. I have given Maya max resources and closed a fair number of other things running in the background but it's still being a little greedy.

So this is my next task. To get this problem sorted. I don't want to go through the whole process of texturing and at the end of it find out that I can render the darn thing user added image

Cheers

Attached Thumbnails

"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads