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Old 25-06-2009, 09:54 PM   #16
ColdWave
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It's flipped i check it out .... it's not from that some settings in maya may be ... i don't know :headbang: :headbang:
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Old 25-06-2009, 09:57 PM   #17
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Only got one other idea, have you tried importing the obj with the Uv's mapped onto the one you've sculpted first, before doing the normal map?
It's just I had the same kind of problem and that worked for me.
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Old 25-06-2009, 09:59 PM   #18
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Yeah i tried to import .obj before the normal ... not workin`.
There must be smth very thin.
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Old 26-06-2009, 07:37 PM   #19
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I solve my problem ....

So the problem was :


I go to Zbrush and choose to flip green and red channel don't know why ! and then i get my normal map working well...

But i face another problem ... i watch a tut how to fix that but forgot and i can't find the tutorial ... any help guys just @ the final of the battle with this normal map
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Old 27-06-2009, 02:15 AM   #20
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You can also use a plugin called JSNormalMapper which works much better than the traditional bump utility inside of Maya. You can also flip channels with it as well.

It can be found here: http://www.pixero.com/downloads_maya.html
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Old 27-06-2009, 08:46 AM   #21
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Is there plugin for maya 2k9 ... and do you know how to fix those edges ... only this problem left ?
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