Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-01-2003 , 04:12 PM
GCastro's Avatar
Join Date: Dec 2002
Location: Escondido, CA
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Using NURBS & Polygons together?

Hey Guys,
Quick question for you...

I'm in the process of modeling a character for my demo reel. My question is,

Is it normal to use a combination of geometry types? ie. Some parts NURBS, and some parts polygons.

Or is it wise to keep everything the same, either polygons or NURBS?

It's sorta a simple character; stick like/robot character.

Thanks for the input,

God Bless you and 3D
# 2 23-01-2003 , 04:25 PM
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hmm if its a simple character mate and it is mainly robotic shapes then polys would be great for this!!

but you could pull out the rough shape with nurbs and then modify -convert - polygons... theres so many ways

any chance of a reference image so I can help you more?

# 3 23-01-2003 , 04:39 PM
GCastro's Avatar
Join Date: Dec 2002
Location: Escondido, CA
Posts: 236
Thanks for the response Kevin.

I don't have any references at the moment, but I'll bring some in asap.


God Bless you and 3D
# 4 23-01-2003 , 04:44 PM
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Almost every one of my models uses both Nurbs Polys, and at one point in time Sub'ds. I think each has its benifits, over another, so depending on what part you are working on, makes a difference. I think anyways, anyways you can allways convert Nurbs to Polys when you are done if you want to keep it all the same.

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