Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 14-05-2011 , 06:27 PM
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Nice :-} ! And you use Mudbox (not ZBrush, or both?), cool. Mudbox 2012 has Service Pack 1 out:
Autodesk Mudbox 2012 Service Pack 1. I'm very impressed with Mudbox 2012. I'm not sure, but I think it's Mudbox 2012 and 3D Coat that are the only apps currently using the P-Tex thingy :-) ? Great work!

# 32 14-05-2011 , 06:37 PM
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Mudbox2011 at the moment (in the last few months), I have used zbrush on and of for a few years but never got it doing what I wanted like texture (me doing it wrong) I like what I seen so far with mudbox looks like the best one out there for texturing.........dave




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# 33 15-05-2011 , 06:38 PM
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Not much of a update just replaced the old rope with better modelled rope..........dave

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# 34 15-05-2011 , 08:27 PM
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Nearly there with the tower........dave

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# 35 15-05-2011 , 09:16 PM
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howd you go about making the rope?




that's a "Ch" pronounced as a "K"

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# 36 15-05-2011 , 09:34 PM
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That's looking great! I really like the rope, any tips on how you did that 8-D ? If not, no worries, I completely understand and I don't mean to sap your time. Again, great work!

Edit:
Hahaha, great question Chirone, I second that :-) .


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# 37 15-05-2011 , 09:50 PM
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This makes a rought rope, First I make a shape then extrude, then deformer twist (last pic show me changing the scale in the X and Z). Then to shape it to the body I used the deformer bend then finished of with a lattice............dave

Edit:I never mind people asking how I done some thing it was from asking other people that helped me learn

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Last edited by daverave; 15-05-2011 at 10:03 PM.
# 38 15-05-2011 , 10:46 PM
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Looking good Dave. Look forward to seeing this textured and lit.

# 39 15-05-2011 , 11:29 PM
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Excellent, and Thank You Dave! I appreciate it.

# 40 17-05-2011 , 08:14 PM
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Box modelled this why I dont know, try and remember this is a model of a 25mm figure try not to things like finger and stuff like that, will do the cloth and hair in mudbox.........dave

Edit:the eyes are one part with the face mesh, some thing else I would not normaly do

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Last edited by daverave; 17-05-2011 at 08:45 PM.
# 41 20-05-2011 , 07:59 AM
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I think you could do a whole chessboard with pieces such living

# 42 20-05-2011 , 10:53 AM
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Looking good dave....gonna be fun UV...lol

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 43 20-05-2011 , 12:50 PM
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Thanks Bullet Im getting better at uvs LOL, I going to redo him I dont like box modelling and used more poly then needed and he looks bad, radical_magic chess board that would be A idear I going to go for the final shot of the elephant with some pike troops, ruler,dice and rule book on a table, only things being real will be the table and rule book.........dave




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# 44 20-05-2011 , 08:06 PM
looks nice...

# 45 24-05-2011 , 09:12 PM
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Thanks all
Just a little update, going to make him and change to be all three men........dave

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