This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Give us some updates. Try all the different ones above, and post a render of it. I'm curious to see what worked and what didn't visually.
I was thinking a mia x will work also, with some displacement of the geometry for the front part, and another exact same material for beyond the fence except with noise. But I could be Waaaaaaay off. :-)
However, I'm curious if it will work using a colored shader (black gray in your case), and make it transparent enough to see through. I see some signs on the bottom, and muck. I'm not sure if that's significant to you.
I like Dushyant's Second picture - the one with the Ocean shader as a bump.
I don't know what your actual environment is, but if it going to look like the reference, see if you can "calm" the waters a little bit. The first one - blinn with noise bump - water is too rough, but perfect for beyond the fence. The third one with just the ocean shader looks too pattern-like.
The reference looks like its in a quiet little corner of a lake, abandoned, calmness of the water with the chaotic mess - I like it a lot!!
Murambi's version is not bad, but I feel it's a little too rough.
Good luck! It's not going to happen overnight...working with shaders forces you to just push it just a little bit more.
I look forward to your completed project or progress....I just really love love the reference...I don't know why.
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