Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2011 , 06:13 AM
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First organic model and UV Map

So this is goin to be my goblin I that will be a character in a project I'm workin on. This is the first organic model I have ever made and the first UV unwrapping I have done. It's a little iffy at parts especially the shoes but thats just a modelling issue I have, not the best modeler yet still a beginner. I have yet to model the head I've been doing it in steps

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# 2 25-08-2011 , 05:20 PM
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heres an updated version

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# 3 25-08-2011 , 06:08 PM
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Not bad for a first, try adding a few more edge loops to smooth out some of the hard edges on the body...........dave




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# 4 25-08-2011 , 11:52 PM
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Not bad for a first, try adding a few more edge loops to smooth out some of the hard edges on the body...........dave

Or try a poly smooth.


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# 5 26-08-2011 , 12:08 AM
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well i'm slowly but surely trying to make this guy into a character for a small game i'm going to be making in UDK editor, so I want to keep the low poly count

# 6 26-08-2011 , 01:43 PM
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How many polys is he?


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