Yeah I go in and fix everything up in Photoshop before I call it a day. My workflow is pretty much the same as my ZBScan data workflow in the modeling section. I UV the hand, project with Zapplink in Photoshop and then fix the seams in PS with Zapplink again with the healing brush. Takes minutes. If I was going for hyperreal I would go in and retexture but I always like having a base. Even when sculpting I usually project a texture onto the polypaint for reference and landmarking.
EDIT: also to keep from having more stretch you turn off fade in the zapplink process.
Last edited by Chavfister; 03-01-2013 at 12:14 AM.