Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 256 02-01-2013 , 09:18 PM
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So I sat down this afternoon for a hour and sculpted a hand from zspheres and a ref image. I then rendered out a normal pic and comp'd it up. Then I did something I don't usually do and cranked the color bump in the skin shader. Man, what a difference.

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# 257 02-01-2013 , 11:19 PM
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Are you fixing your textures as you go along as I would think there would be some stretch from the side from just a top projection...............dave




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# 258 03-01-2013 , 12:10 AM
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Hey Dave,

Yeah I go in and fix everything up in Photoshop before I call it a day. My workflow is pretty much the same as my ZBScan data workflow in the modeling section. I UV the hand, project with Zapplink in Photoshop and then fix the seams in PS with Zapplink again with the healing brush. Takes minutes. If I was going for hyperreal I would go in and retexture but I always like having a base. Even when sculpting I usually project a texture onto the polypaint for reference and landmarking.

EDIT: also to keep from having more stretch you turn off fade in the zapplink process.


Last edited by Chavfister; 03-01-2013 at 12:14 AM.
# 259 08-01-2013 , 11:28 PM
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Started on the bodies yesterday. Since it all runs off the attachment system I just model them in parts.

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Last edited by Chavfister; 09-01-2013 at 01:22 AM.
# 260 16-01-2013 , 08:07 AM
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I was messing around for a couple hours with extrusions and welding in ZBrush. I accidentally deleted it while talking to Leon and showing micromesh tricks. Woops

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# 261 17-01-2013 , 09:46 AM
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More fun for the night. Sitting at the TV and using the mouse...

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# 262 17-01-2013 , 10:44 PM
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Chav

have you checked out Lesterbanks at all? I thought of you today as I check his website on occasion as he has some good stuff of use from time to time including cinema4d https://lesterbanks.com/cinema-4d-tutorials/

Thought he may be of use

Jay

# 263 22-01-2013 , 09:09 AM
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Thanks for the link. I know of Lester Banks. One big thing I love about C4D is the ability to model with the mograph toolset. Using the effectors and cloners with the ability to instance is something that makes me much faster than working in Maya. Overall Maya is much better though. Figured I would post my own photo for a change. Taken at a showing last summer... Like anything be kind because it is still a work in progress. user added image

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Last edited by Chavfister; 28-01-2013 at 05:02 AM.
# 264 22-01-2013 , 11:49 AM
# 265 26-01-2013 , 12:58 AM
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funny Leon... Modeled in c4d and rendered. Gonna take it into ZBrush to finish and retopo in topogun and project. I look forward to testing out a matcap baker to extract game texture finishes.

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Last edited by Chavfister; 27-01-2013 at 10:14 AM.
# 266 31-01-2013 , 08:54 AM
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# 267 28-07-2013 , 10:35 AM
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Yesterdays Work

Been up to many things as of late. Here is some of yesterdays work...

EDIT: The other pic is my progress from today.

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Last edited by Chavfister; 28-07-2013 at 09:05 PM.
# 268 02-12-2013 , 11:55 PM
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all in a days work... more to come. stay tuned...

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# 269 03-12-2013 , 09:52 PM
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Another thing bites the dust...

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Last edited by Chavfister; 03-12-2013 at 09:54 PM.
# 270 04-12-2013 , 11:57 PM
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Still goin...

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