Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 25-02-2012 , 06:33 PM
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Edges Not Connected



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# 2 25-02-2012 , 07:54 PM
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If they are part of the same mesh, use the bridge tool (select edges and bridge). If they aren't, you'll have to combine them first (mesh > combine).

# 3 26-02-2012 , 05:29 AM
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Okay, thanks I will try...I think I have tried to use bridge before...maybe not correctly.

It worked...now I need to fill that gap.

P.S. Need help on that too. Fill Holes does not work.


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Last edited by av3nger; 26-02-2012 at 08:36 PM.
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