Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-08-2012 , 12:06 PM
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Iphone 4 ncloth, Maya will crash, I need help plz

Hi guys

I got a problem. I need your help to solve it, I tried many ways but seem I need public help.

I modeld iphone 4 its 3 part (front, middle, back) I combine all together as one object include the texture.

I delete the history, and its not really high poly object.

When I apply ncloth. its crashes.

Do you have any idea?

if you know something plz say something

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Last edited by dubai3d; 08-08-2012 at 04:49 PM.
# 2 08-08-2012 , 01:18 PM
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Why are you applying ncloth to it?...........dave




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# 3 08-08-2012 , 01:31 PM
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Why are you applying ncloth to it?...........dave


haha, exactly what i was thinking.

# 4 08-08-2012 , 01:38 PM
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According to Animation. when the mobile phone hit the ground its become like jelly effect.

sort of deformation ,,,,.......

I know its sound bit weird, but it will be cool effect after the animation is done.

any help guys.

thanks dave, honestdown

# 5 08-08-2012 , 04:11 PM
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It could be your meshes, try doing a cleanup on them. It also could be that you need the phone to be 1 mesh only not combined.................dave




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# 6 08-08-2012 , 04:43 PM
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I tried with 3 combined polygon meshes . it works, but when comes to mobile phone "No" , Maya crashes.

any idea?

thanks

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# 7 21-08-2012 , 12:41 PM
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could be to do with so many verts next to each other. I read that a cloth simulation works better if the model is super big.




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# 8 21-08-2012 , 08:35 PM
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Is that mesh cleaned up?


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# 9 22-08-2012 , 04:53 AM
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It fixed now.
Sure I did clean the mesh, but here is the conclusion.

if you have more than 2 object in the scene ( like mobile phone is 3 part) than you can apply the cloth into it, but all the object should be combined, it works but the texture will disappear plus Maya will crash.

If you have texture on the object, than you need to combine plus merge all the vertex Equally(Not triangle faces) together. I mean all the line and edges should match to each other, delete the history and it will work.

Yeah took me few days to sort out that issue.

Thanks guys for your support.

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