Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-09-2012 , 01:07 AM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229

Transparency in Viewport 2.0 & High Quality

I still can't find a definitive solution or "don't even try" conclusion, so let's see if one can be generated.

The issue is this. In both High Quality AND Viewport 2.0, even properly mapped transparency renders incorrectly. By incorrectly, look at the attached picture. I have circled and annotated some of the artifacts.

Artifact 1: there's a small sphere on top of the palm tree that these fronds protrude from. You can clearly make out its outline in the image, despite there being fronds in front of it. This only occurs when there's a transparency map applied.

Artifact 2: you'll notice that there's a frond close to the camera, but the frond circled is at the back of the tree with respect to camera. You can still see it. Furthermore, the palm tree trunk is visible through the front frond.

There are many other instances of this artifact throughout the image, but those are the easiest to point out.

I dont think the issue is clipping planes, and I've tested all logical connection configs I know: file.colorOut >> shader.transparency, file.alphaOut >> shader.transparency[R,G,B] (with [alpha is luminince] ON and OFF), inverted colors, etc. Artifacts remain.

Why this is a problem: I want to render with the Viewport 2.0 render as a final output because once everything's built I'm going to need a lot of speed and flexibility during animation and render time due to the project not having concise storyboards.

Attached Thumbnails

--
Peter Srinivasan
Producer
# 2 04-09-2012 , 04:14 AM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I don't have Maya in front of me but there is an alpha sorting checkbox in the prefs editor, check it out if you haven't.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 04-09-2012 , 04:29 AM
Registered User
Join Date: Jun 2008
Location: Los Angeles, CA
Posts: 229
Thanks. If you're referring to the Transparency Algorithm in hardware rendering 2.0 settings, I just tried them out and sadly although they changed the image a bit, none of them rendered transparency correctly. If it's supposed to be in the Window>Settings/Preferences>Preferences, I'm afraid that I can't find the setting you're talking about.


--
Peter Srinivasan
Producer
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads