Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-09-2012 , 06:31 PM
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Texturing Help Please

Ok, I'm trying to make a CRT monitor. So I make a rectangular box using polygons with the same height and length dimensions. Then I extrude the back face. This is where my problem begins. I will select object, right click, apply new texture, checkered texture. When I render it, the checkers show up almost everywhere, except the side of the extruded and scaled part, but it will show it on the extruded face. Am I doing something wrong?

# 2 29-09-2012 , 06:45 PM
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You need to redo the UV layouts after the extrude. I usually do all the modelling first and then do the UV mapping just before texturing.


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# 3 29-09-2012 , 07:05 PM
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cheers thanks. Helped a lot.

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