Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-11-2012 , 06:49 PM
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Join Date: Oct 2007
Posts: 19

Changing Point Lock for multiple Dynamic Curves

Hi All,

I'm just wondering if there's a quick way to change the point lock from 'both ends' to 'base' or 'tip' for multiple dynamic curves. I can't seem to find anything but there must be, it would take such a long time to change it for say - a few hundred curves.

Cheers!

# 2 13-11-2012 , 07:44 PM
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Join Date: Apr 2002
Location: Prague
Posts: 3,228
try the attribute spreadsheet editor.


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# 3 13-11-2012 , 08:18 PM
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Join Date: Oct 2007
Posts: 19
That's brilliant thank you! I had to select hierarchy and display>reveal selected to be able to access "Point Lock" attribute for all follicleShape nodes that were in the Follicle nodes. The attribute spreadsheet is great, never used it before! Learn something new everyday with Maya.

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