Weird distortion at far distance
This is a very simple cylinder that is 4096 units wide. I have no idea why its jittering out like it is. If I move my camera closer it renders just fine but at this distance its ridiculous. I suppose I could work at a smaller scale and scale up later but these will be game assets and I'd prefer to keep it 1:1 from the get go.
My first thought was clipping plane on the camera but I've jacked that as high as possible to no-effect. I'm about to update my drivers but I'm not optimistic. Anyone seen anything like this before?
Thanks in advance!
Last edited by wtbuser; 23-01-2013 at 01:00 AM.