Adding Polygon Bones to Skeleton
See the attached picture for info. I would like to know how to attach polygons to a skeleton like they are in this file. Is this just a smooth bind? How did the polygons get into the joint hierarchy?
These polys are referred to as 'bones' in the tutorial, but Maya uses that term to label capsules and other things, so I've had no luck searching elsewhere for an answer to this problem.
Scene files:
https://usa.autodesk.com/adsk/servlet...linkID=9242256
Click Maya muscle project files.
The file I'm using is Lesson1\DragonLeg_Basic_Start
Thanks so much in advance!
Last edited by featherlight53; 01-02-2013 at 08:51 PM.