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Old 06-09-2005, 01:54 AM   #1
ragecgi
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Default skeleton binding/position issue.

Ok, first off, Rage is a retard hehe..

Now that that is out of the way, here is my newest issue:

I soft-bound my skeleton to my small character, and for some reason, when I move my character group, my skeleton moves twice as slow?

Meaning, say I try to rotate my character group 90 degrees in any direction, my skeleton moves roughly only 45 degrees?

The skeleton still works as it should, its just not staying with the geometry.

In case this matters, I created the skeleton for my character, then grouped the skeleton under my main character group so they would move together, then I soft-bound the skeleton to the character.

Ideas?

I know its probably somethin simple, so feel free to tell me where the answer is in the docs, or degrade me publicly, laugh, then tell me how I might be able to fix it

Thanks!
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Old 06-09-2005, 01:59 AM   #2
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sounds like a double deformation thing happening. maybe poke around to see if you can disassociate the group from the influences? Might be deforming in addition to the joints themselves...(?)
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Old 06-09-2005, 02:00 AM   #3
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Rage,
Can't you skip the grouping of the skeleton? The soft bind should "adhere" it to the mesh, no?
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Old 06-09-2005, 02:08 AM   #4
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Thanks for the fast replies guys!

Yeah, I tried it both grouped, and UNgrouped, and still havin the same issue.

I'll look into double-transform" in the docs and see what I come up with

Thanks again!
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