Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-02-2013 , 04:41 AM
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Join Date: Jul 2009
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Transfer maps envelope not right

Maya 2012
Transfer maps envelope not right

So while I am trying to make normals using the envelope searching for the high mesh my envelope turns into a screwy looking cone

https://fc02.deviantart.net/fs70/f/20...23-d5uv9c2.png

I have tried different "seeking" methods of the envelope under Advanced Options inside of the Transfer Maps window, but they don't seem to change the evelope shape while it is seeking the High Mesh.

Ideas??


"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
# 2 16-02-2013 , 07:48 PM
n88tr's Avatar
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Join Date: Jul 2009
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Posts: 188
Earth to SimplyMaya


"Those who would give up essential liberty to purchase a little temporary safety, deserve neither liberty nor safety." -- Benjamin Franklin
# 3 02-07-2013 , 11:39 AM
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Join Date: Feb 2004
Posts: 54
Have you tried transferring in object space rahter than world space?

Also have you done freeze transfer on your geo?

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