OK - moved on to the legs today (not the shoes - plz dont judge them - they will be changing).
Started by painting the leg bare but did not like it. Again was happy with the UV`s. (cut in texture and uv`s was because I was doing stockings at the time and could not be bothered to reload a older file for screen grabs).
Then started playing with some ideas to cover them up.
Final leg texture.
Still looking for feedback about am I going to far from concept...
Just found a cut scene from the game - never got passed the intro myself - and there are some great shots of the back of this model, and I will not be changing mine back to that - its a mess. But one thing I did notice right at the end of the cut scene was this .....
She got boots on not shoes. mmmmm. All other videos/images of her never show her feet - well I guess I know now. Always pays to keep eye out for new ref.
Well plan for today was her arms anyway so I think about it for now.
Last edited by tweetytunes; 22-01-2014 at 01:32 PM.
Man I did not enjoy texturing the arms, UVing went OK and looked good with checkers but when it came to colour - to many seems to sort out errr. But they are done now. I also started on the boots.
1) skin shadder - happy with texture but need to sort out the shadder.
2) Boots
3) Eye details
4) texture the back pack
5) figure out the panels on the dress as i am not happy with them.
I will get her posed but full on rig I am not sure right now.
OK set up the scene for V-Ray now and loving how much better the hair looks in Vray.
Image is little bright but thinking I have to change the lighting when I set up the skin shader anyway so left it for now.
As you can seen done a lot of work on the back pack and pipes and tweaked the dress texture as all of these were MR shaders before. I still have to redo the eyes.
Boots are in but lacking details and full UV`s.
Next Task - Skin Shader.
Last edited by tweetytunes; 21-02-2014 at 01:14 AM.
OK I forgot to turn on the eye brows after all the work I did - Dame it - Oh well next render.
Vray is making the head show up through the hair (and looking grey) which is becoming a pain in the ass as it is one of the reasons I textured the back and top of the head. But I knew from day one you supposed to render the hair on its own layer so I hope that will fix it.
Dom there is sub surface - granted that last render did not show it greatly but look at the nostrials and you can see it. Main issue at mo is that its just a dome light and very low v-light.
Ok - got the boots done today - uv`ed, details added, and shadded up. Also got the inner mouth done (you`ll see more once I pose the face I think as right now its just the teeth you can see), turned on eye brows and went in and fixed the nostrils again - not sure what happened there as I made them bigger before but seems to have resorted back to the old size.
Time running out - Things to sort are - Arm SS Shadder, finish off backpack, dress details - And maybe get her in a pose.
Last edited by tweetytunes; 24-02-2014 at 10:37 PM.
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