Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-02-2014 , 07:33 AM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293

Gloss, Specular, Reflection

If i've understood it right gloss decides where on an object there should be shinyness (white parts). Specular sees the enviroment from a black and white perspective and from that gives white shinyness depending on where the light colors are. Reflection sees the enviroment in colors and reflects on the object. is this right?

I have never used gloss before, but what is the diffrence? are all my thoughts about this correct?


20 year old guy from Sweden

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# 2 12-02-2014 , 01:02 PM
Gen's Avatar
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Join Date: Dec 2006
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Reflectivity - yes, it controls the how much the surface can mirror back the environment.

Specular - controls the strength of surface highlights, which are essentially reflections of light sources.

Gloss - controls the smoothness of the surface, and as a result the sharpness/blurriness of the reflections. It can make the difference between a mirror or brushed steel. You can think of the effect like an insanely fine, micro bump map.

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# 3 13-02-2014 , 03:11 AM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
Posts: 2,381
they are all the same technically. they are all specular.

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