![user added image](https://scontent-a-lhr.xx.fbcdn.net/hphotos-ash3/t31/172822_10150126023399743_7138421_o.jpg)
I have always wanted to go back and texture it, and render it as I loved the model. As the Doom Challenge as good as done, next project will be returning to my Zoid. Hoping this will be just a short project (as I just want a short break from the modelling side of things) I thought I would take a look at this.
How ever - my dear lord - opening up the project I found all sorts wrong with the model - flipped normals, ngons all over the place and parts in the wrong places. So I have spent the day sorting it out - fixing the polys and setting it up ready to UV map and texture.
![user added image](https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/t31/1836770_1410581449199801_2037434368_o.jpg)
Just some basic shaders and dome light, but good starting point.
Some small notes - This was based of a model/toy I had of the powerloader. Seat belts and Cables are still missing. Want it to look a lot more beat up and used.