Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My proposal would be also to have a look on the Youtube files for a start. This helped me a lot. There are a lot of quite good tutorials to start up. And its for free!
If you want thesis writeups go and check out SIGGRAPH papers. You will find tons of implementations and knowledge. If you want tech try reading the GPU gems series. Good knowledge on low-level tasks.
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