How can I bake a dynamic curve simulation?
I'm a beginner to dynamics but for my latest project I have a character with a dynamic curve/rope attached to him. All worked out quite well and I got the results I was hoping for. But now I want to render the scene and therefore need to bake the simulation. The only problem is I don't really now how or what to bake.
The rope itself is an extruded surface, connected to a curve which I made dynamic through nHair.
So now I have an Extruded Surface, a hair system, follicile, nucleus and the original curve that was made dynamic. I tried baking each of these with Edit>Keys>Bake Simulation and although the keys were created I still always had to calculate the simulation.
So my questions are: What exactly do I have to bake in order for the simulation of the rope do be keyed? Or are there any Settings I have to change?
Thanks in Advance