Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 18-08-2014 , 03:36 PM
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Join Date: Apr 2013
Posts: 21

Rig/Bone Edit Amount

So ive got this rig that i created it for a full human a while ago. However instead of redoing the rig and skinning with the mesh, how can i delete specific bones but maintain the same weight consistency in the mesh. I want to delete the mesh except from the clavicle down (clavicle>shoulder>elbow, etc) and keep the bones specific for this with the same weight. Whats the best approach for this?

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