Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-10-2014 , 03:40 AM
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Join Date: Oct 2014
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Maya 2013 wont create pipes!!

I'm relatively new to Maya and currently teaching myself how to use it on Digital tutors. At the moment I am following their "introduction to Maya 2013" guide which takes you through a tutorial on how to create and animate a small air craft.

I've had no issues apart from creating pipes. The tutor tell me to draw a pipe using in the top view using "CV curve tool" then once you have done that go to >create> NURBS primitive > circle, then make sure the circle is selected first then shift click on the pipe then, surfaces>extrude.

I follow these instructions perfectly but my pipe becomes completely deformed yet his pipe is perfect. Im at a total loss as to why this happens to me and I cant find answers anywhere online.

Please help user added imageuser added image

user added image

# 2 09-10-2014 , 05:18 AM
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I think you need to increase the amount of divisions in the extrude tool option.


Cheers, the Yeti.
# 3 09-10-2014 , 06:26 AM
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Nothing changed.

# 4 09-10-2014 , 09:04 AM
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Try these settings...

Attached Thumbnails
# 5 09-10-2014 , 09:07 AM
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Try these settings...

Had a look at my settings and they are the same as yours.

# 6 09-10-2014 , 10:55 AM
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Can you upload the file and I'll take a look at it.


Cheers, the Yeti.
# 7 09-10-2014 , 06:11 PM
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# 8 09-10-2014 , 06:15 PM
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Okay I just fixed it. I needed to change my settings to surface extrude to At Path and Component. Then I can extrude without snapping the circle.

# 9 09-10-2014 , 09:50 PM
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My computer wouldn't let me open the file, but good to hear that you sorted it out user added image


Cheers, the Yeti.
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