This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
So I have this problem with smoothing parts of my object.
the shading of the faces is all wierd afterwards, but when I delete the faces and fill mesh/bridge/apend polygon the shading is normal again.
Is this even an error with the model or just a displaying bug?
Here some screenshots for better understanding:
-deleting the face closing the hole:
this is how it looks before smoothing the marked edges are being smoothed maybe you have some tips and trick to get better results
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