Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-11-2014 , 05:28 PM
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Join Date: Oct 2014
Posts: 8

Wierd polygon shading after smoothing

So I have this problem with smoothing parts of my object.
the shading of the faces is all wierd afterwards, but when I delete the faces and fill mesh/bridge/apend polygon the shading is normal again.
Is this even an error with the model or just a displaying bug?
Here some screenshots for better understanding:

user added image
user added image

-deleting the face closing the hole:
user added image

this is how it looks before smoothing the marked edges are being smoothed maybe you have some tips and trick to get better results
user added image

# 2 09-11-2014 , 07:38 PM
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Join Date: Aug 2009
Location: England
Posts: 4,472
try selecting the mesh and go to normal/conform, if that does not work unlock the normal first then try harden normal in that area..............dave




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# 3 10-11-2014 , 04:56 AM
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Posts: 8
thanks the second way worked for me user added image

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