Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey budd i guess u activated high quality with number three and since symmetry only helps u look the other half wich means they are not together so it shapes the edges in that middle too much so mirror it after ur done with symmetry.....sorry if i didnt explain it good dont forget mirror mesh it
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off