Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-02-2015 , 08:50 AM
Denague's Avatar
Registered User
Join Date: May 2014
Posts: 17

Need help please

Hello,

I'm working with symmetry and Mirror mesh.

Don't know how avoid to have a separation line when i smooth my mesh after Mirror or symmetry please ? as u can see in my sample pic.

Thanks for your help.

Denis

user added image

# 2 19-02-2015 , 09:26 PM
Registered User
Join Date: Aug 2014
Posts: 31
Yeah i had trouble with this too, but decided i don't need it.

Simply creating one half and then mirroring mesh worked for me.

Try to mirror without merging and then merge manually.

# 3 26-02-2015 , 05:28 AM
Registered User
Join Date: Feb 2015
Posts: 5
Hey budd i guess u activated high quality with number three and since symmetry only helps u look the other half user added image wich means they are not together so it shapes the edges in that middle too much so mirror it after ur done with symmetry.....sorry if i didnt explain it good user added image dont forget mirror mesh it

# 4 26-02-2015 , 05:42 AM
Registered User
Join Date: Feb 2015
Posts: 5
and dont forget merge vertices u wont have any problem like that

# 5 06-03-2015 , 03:10 PM
chami
Join Date: Jan 2011
Location: Srilanka,galle,dodanduwa
Posts: 1
in options do *merge vertices or *connect border edges. .

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off