Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-10-2015 , 01:31 AM
Registered User
Join Date: Jun 2014
Posts: 23

How can I use IK handle for Joints that bend the wrong way?

Hello, I'm making a robot character, and the knees look like this, but if I try to use the IK handle it tries to make it bend in the wrong way because of how the *inward* angle is.
user added image

# 2 06-10-2015 , 10:59 PM
Registered User
Join Date: Jun 2014
Posts: 23
Hello, does anyone have any idea how this could work?

# 3 07-10-2015 , 03:20 AM
MrYeti's Avatar
Lifetime Member
Join Date: Feb 2013
Location: Down Under
Posts: 245
I'm not an expert in this field but I would be modeling the leg with enough of a forward bend in it to make the IK handle bend the way you want.


Cheers, the Yeti.
# 4 07-10-2015 , 03:46 AM
Registered User
Join Date: Jun 2014
Posts: 23
I'm aware that that an IK done that way will always work, but I am trying to get the IK to work in this scenero.

Because I like how with the leg done the way it is at top, it can bend nearly 180 degrees without any clipping:

user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads