Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-03-2003 , 03:18 PM
cavalt's Avatar
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Join Date: Jun 2002
Location: Toronto, Canada
Posts: 74

View port question.

Here's a dumb ass question user added image. How do you change the "front" view port to show a different view. Specifically, I would like it to show the "Back" view.

Thanks.

user added image

# 2 06-03-2003 , 05:59 PM
Kühl's Avatar
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Location: Denmark
Posts: 329
create > cameras > camera and aim.

Move your camera and aim, so that it aims the target from the back.

Choose your camera and in your frontview, select panels > look though selected.


Kühl
# 3 06-03-2003 , 06:19 PM
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Doesn't that give you a perspective camera, though?

Here's how I did it.

1) Go to Panels > Orthographic > New > Front

2) The new Front camera should be selected. Rename the new front1 camera to "back"

3) In the "back" camera's channel box, enter -180 into the "rotate Y" field.

4) Make an object, like a sphere.

5) Pick the "back" view and hit "f" to center the view on the sphere.

Then, it should behave just like you'd want a "back" view to behave.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 4 06-03-2003 , 06:28 PM
cavalt's Avatar
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Cool stuff guys!! I'll give it a go and let you know it turns out!!

Cheers!!
user added image

# 5 06-03-2003 , 07:16 PM
Kühl's Avatar
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Yup youre right Mark. Thanks for correcting me.


Kühl
# 6 06-03-2003 , 10:26 PM
doodle's Avatar
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In the front viewport select View > Predifined Bookmarks > Back

user added image


Yeah, but no but yeah but no....
# 7 06-03-2003 , 10:52 PM
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Woo that works! I don't know why I didn't know those bookmarks were there!

However, you probably want to make a new "front" camera and rename it "back," THEN use the bookmark.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com
# 8 07-03-2003 , 02:00 AM
mtmckinley's Avatar
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yeah, I use z1mmnd14's suggestion.

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