View Port 2.0 solid color with use all lights
Hi, I have problem, I don't know what I did wrong but now when I (in view port 2.0) turning on "use all lights" the surface is changing to solid color of material. I've tried to conform and reverse normals but it doesn't help. What else I can do? Please help! In legacy high quality viewport every looks fine! What I done wrong? Why its happening?
Last edited by BAD COMMAND; 19-02-2015 at 01:13 PM.