Maya 2018 Human IK rig with fbx mocap animation
While I finished successfully sometime ago the great rigging robot tutorial, I was wondering how to keep my rig to modify an imported mixamo fbx animation.
Indeed, it does't work like the tutorial (part 16) as I had to transfer the animation to my character and then loose all control and controllers, so that I can't modify the animation.
I would be very grateful if someone could tell me if I have missed something or to give me advice for that.
Thank you and while I'm "here", Merry Christmas to all of you.