This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
Problem using multy UV's, brake the 2048 barrier !
ok, to the question in a sec.. first. as my insparation that runs around the house reminded me. I do need more than 2048, the caricter is molstly on poly shell. and I have a real need to render out to 2600 X 3800.
ok the PROBLEM.. I falowed Kbrowns tutorail on how to use more than one UV set. I'm using this to get over the 2048 texture map problem. and it's all going fine. I see the textures just ware they are supost be in Maya. but when I render I only see the first texture aplied.
I'm using a layered shader with the texture maps linked to each UV set. blend modes set to none.