How to convert particles to geometry, not just instances
I am creating a background scene that needs to be filled with a bunch of rocks and other small things. I figured I could place particles on a live surface, and then use the Instancer (Replacement) tool to add geometry in place of each particle.
Is there anyway to then convert each instanced geometry into its own object/geometry?
I know there is a feature to convert paint effects into geometry, but I don't think there is a way to convert particles into geometry.
I cannot select the instanced geometry, only the instancer node in the Outliner.
Thank you to anyone that can help me out.
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