Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-06-2003 , 01:08 AM
howardporter's Avatar
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are 3 point polys acceptable?

When modeling polys for subdivision should I keep everything 4 points? or can I be lazy and get away with 3 once in a while? will this cause problems in subdivision?

thanx!

example:

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# 2 12-06-2003 , 01:19 AM
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It's good to keep as much as you can with 4-sided. It's hard to avoid 3-sided 100%, so don't worry if you have a few.

# 3 12-06-2003 , 01:22 AM
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thanx Mike!

# 4 09-07-2003 , 09:30 AM
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Doesn't Mental Ray have problems with 3 sided subD objects? If so, (and I could be wrong!) it becomes more important to find ways of revising the mesh to stick with 4 sided. This is especially true if you're working in a professional team environment. You never know who is going to render your model in what renderer!

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