Quick question... I'm trying to use this trick, but it doesn't seem to use the scale and rotational information that's in my particle system. How could I adapt the following so that the duplicate gets made with the scale and rotational information?
particleShape1.scalePP = rand(.08,.4);
particleShape1.rotPP = rand(0,360);
string $sDupName = ("dup" + particleShape1.particleId);
string $sNewObj = `duplicate target_plane`;
rename $sNewObj $sDupName;
figured it out. I should stop posting, because half the time I figure it out before people get a chance to reply.
Last edited by Dann; 05-11-2003 at 08:02 PM.