This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,
is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)
maya particle instancing only works with a static mesh, or a sequential mesh.
not a mesh rigged with dynamics?
tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?
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