Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-10-2011 , 10:16 PM
Registered User
Join Date: May 2011
Posts: 2

Particle instancing of dynamic object?

Greetings People!

Hope someone could guide me in the right direction here.

For example, i have a scene with many tailed objects flying around. (tail is rigged using dynamic hair)

I would like to use particle instancing to instance the tailed object with the dynamic hair.


Would appreciate any suggestions or workaround to this!

Thanks!

# 2 19-10-2011 , 10:46 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Off the top of my head you could use duplicate special and select instances...........dave

Edit:that might work not done it myself




Avatar Challenge Winner 2010

Last edited by daverave; 19-10-2011 at 10:48 PM.
# 3 20-10-2011 , 05:57 AM
Registered User
Join Date: May 2011
Posts: 2
thanks dave, but i'm afraid i was clear eariler.

the reason i would like to use particle instancing of the tailed object rigged with dynamic hair system,

is so i can have control over the animation of the particles, hence control over the bunch of tailed objects
(e.g a bunch of tailed kites flying in unison)

maya particle instancing only works with a static mesh, or a sequential mesh.

not a mesh rigged with dynamics?

tail object rigged with dynamic hair -> particle instance the tail = possible? or workarounds?

thanks in advance!


Last edited by roxs; 20-10-2011 at 08:38 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads