Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wonder if you can help me on this one.
I'm working on a 3 D nurbs model that is supposed to work like 2D outline animation, so I used "Toonshade".
Problem is, inspite using high level antialiasing that works perfectly in single geometry, (like the legs, arms, masktail and hat), wherever I use "Toonshade" the outline looks jagged, no matter what settings I use in "stroke Quality".
Hope you guys can help me, 'cause I'm running short of walls...
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