Mapping textures to objects?
How does one take a 3D model in Maya and make that cool exploded 2D rendering of it so that a texture map can be made? Then my followup question is how hard is it (once the texture map has been made) to put it all back together properly?
"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown