This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Don't know of any off-hand, but I would recommend reading the F1 files. Look at what cloth can do, see how they achieve different effects, then try to imitate that effect on your own. If you run into a problem, you can always post your question on the forum here at SM and will probably receice a speedy reply.
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