what_the_hel.mb (14.8 KB, 375 views)
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
</font></pre>
</html>
#
2
16-11-2003
, 07:04 AM
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
I found a way to fix my model but the event itself is still unexplained. If anyone figures it out, please post.
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
</font></pre>
</html>
#
3
16-11-2003
, 04:52 PM
Registered User
Join Date: Apr 2003
Originally posted by iron_tick
I found a way to fix my model but the event itself is still unexplained. If anyone figures it out, please post.
deleteing the history maybe?
when you bi-rail something it depends on those curves for temporary structual support,at least thats what ive found
it maybe something simple but history is what im thinking
#
4
16-11-2003
, 08:52 PM
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
delete history doesnt work, didnt you download the file??
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
</font></pre>
</html>
#
5
16-11-2003
, 09:47 PM
Subscriber
Join Date: Jun 2002
Location: Texas
I tried your file and kept getting the same result, no matter what i did. Sorry, i have no idea what the cause is.
#
6
18-11-2003
, 01:35 AM
Subscriber
Join Date: Jun 2002
Location: Germany
Hi!
Up to Maya 4.5, the solution would have been to export the wayward surface as a DXF file and then reimport it. Sadly, with Maya 5 this workflow is no longer possible.
What you can do (and it worked for me), is to use the script I have attatched (written by Paul Anand).
It's called nurbsExtractCurves, and does just that - it extracts a series of curves out of a nurbs surface, either in U or V direction.
After you did this, all you need to do next is to collect these and then loft. Voila!
I applied a Lattice to the new surface and it worked like a charm.
I recommend to create two shelfbuttons, one for every surface direction.
These are the commands you'd need to drag to your shelf:
For curves from U direction:
nurbsExtractCurves -u 1 0
For curves from V direction:
nurbsExtractCurves -v 1 0
NURBS sometimes show this strange behaviour. No idea why - maybe they're getting woozy from their own math.
The DXF route used to help, but...
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nurbsextractcurves.mel (2.4 KB, 394 views)
Subdivide and conquer!
Free your mind, and your ass will follow!
Last edited by Renderizer; 18-11-2003 at 01:38 AM.
#
7
18-11-2003
, 04:17 AM
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
what makes you think maya 5 cant export DXF? i exported and imported and that cleaned it up. thats the fix i was refering to. but still this is strange how Nurbs can react sometimes.
<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
--TOOL, 10,000 Days---
</font></pre>
</html>
#
8
18-11-2003
, 01:17 PM
Subscriber
Join Date: Jun 2002
Location: Germany
The DXF route somehow doesn't work for me, as it doesn't for others I know of.
Which exporter plugin did you use? What settings?
Would be interesting to know.
Anyway, this script works pretty well too.
And yes - NURBS are strange things. Must come from the same source as do women... :p
Subdivide and conquer!
Free your mind, and your ass will follow!
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