Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
Hey, I have a character with different blend shape emotions, however only one and specific will export to fbx format. Others will be visible in...
Thread by: lauris47 Subscribe
Views: 7,823
lauris47 14-09-2016|05:41 PM
Replies: 1
Views: 7,823
Hi! I am working in Maya and for some reason my skin weights are acting funny. I did them the other day and they were fine. I went to tweak them...
Thread by: seiberta5 Subscribe
Views: 4,544
nobalister 12-10-2016|02:57 PM
Replies: 1
Views: 4,544
I have MOCAP animation files in .fbx format for game. There are about 100 separate .fbx animation recorded using same rig. In HumanIK I created...
Thread by: sushb001 Subscribe
Views: 4,684
sushb001 18-10-2016|12:13 PM
Replies: 0
Views: 4,684
I am animating a simple ball with a locator in Maya. If I set a keyframe at frame one and then go forward and keyframe it again in a different...
Thread by: maryskomerza Subscribe
Views: 4,160
stwert
by stwert
03-11-2016|12:49 AM
Replies: 1
Views: 4,160
hello. i have just read an article about modifiers in graph editor in blender. is there no such thing in maya?
Thread by: mickhah Subscribe
Views: 3,441
mickhah
by mickhah
11-11-2016|09:32 AM
Replies: 0
Views: 3,441
Hey I know it is probably some simple setting I've missed but I can't find it. I have an object on a motion path curve and it stays at frame 1...
Thread by: CAPSLOCKSMITH Subscribe
Views: 2,911
CAPSLOCKSMITH 16-11-2016|10:11 PM
Replies: 0
Views: 2,911
Hi,can you give me some advise ,how i can apply 3d face mocap points to rig controls? how faceware or cubicmoution doing that with 2d capture, i mean...
Thread by: resister Subscribe
Views: 3,898
resister 18-11-2016|08:49 PM
Replies: 0
Views: 3,898
Hello, i have a 1.45 minute long animation, with just one character dancing around a room. There are many shot changes in the final video, but i...
Thread by: samwilliams Subscribe
Views: 4,157
samwilliams
by Gen
01-12-2016|11:41 AM
Replies: 1
Views: 4,157
Hello everyone, Can verts be sculpted and moved around when a mesh is skinned and weighted? In the same way it can be done in 3dMax, I apologise...
Thread by: Anthonytony Subscribe
Views: 3,863
dlopezdemedrano 04-01-2017|07:00 AM
Replies: 1
Views: 3,863
i skined my character and then i found one of my joint dose not have a good rotation so i used “move skin joint tool” and correct the axis but then...
Thread by: sjafarian237 Subscribe
Views: 6,246
dlopezdemedrano 04-01-2017|07:04 AM
Replies: 1
Views: 6,246
Ok so im going through the Maya 4.5 Savvy Book and i am on the skeleton/joints section. Im going through one of the tutorial and it was telling me to...
Thread by: orgeeizm Subscribe
Views: 6,160
dlopezdemedrano 04-01-2017|07:10 AM
Replies: 3
Views: 6,160
Hello everyone, I'm currently having an issue where I'm importing a model but the Mesh does not go into position with the skeleton rig, if you move...
Thread by: JackScurvy Subscribe
Views: 5,080
dlopezdemedrano 04-01-2017|07:24 AM
Replies: 1
Views: 5,080
Hello, I've got a problem with a simple character rig in Maya, it's a problem I've had before but can never find a solution to. I'm not too skilled...
Thread by: Stampy Subscribe
Views: 7,300
dlopezdemedrano 04-01-2017|07:28 AM
Replies: 4
Views: 7,300
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig....
Thread by: computertech Subscribe
Views: 4,532
dlopezdemedrano 04-01-2017|07:32 AM
Replies: 2
Views: 4,532
Hey, guys! I'm trying to add a blend shape for a downloaded rig, but I get some points moving when they are not supposed to. I've checked the...
Thread by: LastWolf Subscribe
Views: 4,339
LastWolf 09-01-2017|05:02 PM
Replies: 2
Views: 4,339
Hello fellow Maya Users, So I was able to rig a simple human body in Maya and add controls and when I animate with a delta Mush deformer in place,...
Thread by: Auravinci Subscribe
Views: 3,826
Auravinci 25-02-2017|12:34 AM
Replies: 0
Views: 3,826
Hello everyone, I hope this is the right place to ask my question.. I really need your help. I build, rig, and animate a characters in Maya, and...
Thread by: Mishkawy Subscribe
Views: 3,540
Mishkawy 01-03-2017|09:42 PM
Replies: 0
Views: 3,540
Hello there, I don't know if i'm on the right topic; and i apologize if i'm not... So i'm encoutering a curious problem during the blocking...
Thread by: Charliek1d Subscribe
Views: 3,398
Charliek1d
by Jay
02-03-2017|11:36 PM
Replies: 1
Views: 3,398
Hi there! I'm trying to export an animation from maya for use in Unity. I have a skinned mesh that also utilizes blend shapes. I bake the animation...
Thread by: inannamute Subscribe
Views: 18,781
ziggie
by ziggie
03-03-2017|03:24 PM
Replies: 5
Views: 18,781
Hi all. I've used the multi-color feedback option/tool before, but I'm still relatively new to rigging. Typically, with multi-color feedback on, the...
Thread by: artbun Subscribe
Views: 4,170
artbun
by artbun
30-03-2017|08:52 PM
Replies: 0
Views: 4,170
Hello. I have a character whose face is animated with control shapes translations as driver for driven keys for the blendshape node. So nothing...
Thread by: darkman222 Subscribe
Views: 5,201
darkman222 30-04-2017|08:27 PM
Replies: 0
Views: 5,201
Hey everbody, i have a problem skinning a character! I started off with having the head and the body as two seperate meshes to make rigging the...
Thread by: fbra Subscribe
Views: 4,329
fbra
by fbra
10-05-2017|01:30 PM
Replies: 0
Views: 4,329
Hi all! * I’m struggling with connections in the Connection Editor. I’ve got a facial MoCap file which I would like to connect to the blendshapes...
Thread by: Luc.Adriaens Subscribe
Views: 5,033
Luc.Adriaens 02-06-2017|11:31 AM
Replies: 1
Views: 5,033
I have been working on this rig for a long time. I was so very excited to be able to start animating when I rotated part of the torso and the eyes...
Thread by: LeSha Subscribe
Views: 4,361
LeSha
by LeSha
05-07-2017|08:33 PM
Replies: 0
Views: 4,361
Hi, I want to model a character something similar to this. What would be the best way to rig the pants ( Hakama ). Should I do a regular...
Thread by: wozzag1 Subscribe
Views: 6,070
wozzag1
by wozzag1
04-08-2017|06:32 AM
Replies: 0
Views: 6,070
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